im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
when using the ray trace renderer in toolbag 4 I have obvious grey lines at UV seams that are not visible when using the raster renderer. I tried ticking on and off all options within the ray trace renderer with no result. I also changed the renderer from GPU to the nvidia and back again with no result. (i have an nvidia…
When I try to render an AO for my model, the AO comes out as if it did an auto unwrap and doesn't use the unwrap I did. Any ideas as to what is causing this? When I click render "Automatic Flatten UV's" pops up in the modifier panel. Edit: Never mind, the channel wasn't right on the render :poly117:, and auto unwrap was…
I added a texture to a book/page. However, I cannot see the textue in High Quality Rendering in viewport. Also, when I render using Mental Ray, the render is showing as wireframe with no texures? Please advise
How do I render a low poly mesh so it looks exactly like it will when I use if in a game? Maya is not doing a very good job with normal maps.. the object and its textures look very different than what I get in Unity or UDK, even in hardware rendering. How can I get a nice render to put in my portfolio?
Ok I feel like a right prat at the minute, i cant for the life of me get an AO map to render in Max 9. It just pops out blank. Its for a simple 1k triangle object that I have already UNWrapped I can render all the other maps fine it seems though. Using the MR render engine, any ideas whats up?
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals
Hello everybody! As the title already suggests I'm looking for a rendering program. I've looked through quite some yet, but haven't come to a conclusion. A little bit more information: - first, I'll use it for Animation and Art, NOT for gaming! that means that I'll use primarily high-poly models - I model in SketchUp and…
If you are just now reading this thread please scroll down to my last post for the latest issue, thanks Following a video tutorial where the author is using render to texture to bake highpolydetails onto the low poly. He uses raymiss check to see areas where the cage misses the LP. The two issues I am having so far are as…
I am attempting to render "smooth" meshes for a scene in Maya. Renders fine in Maya Software mode (but doesn't show smooth meshes) but when I switch to Mental Ray the render comes out black. All materials are Lambert, all textures are jpegs.