Hello! I’m involved in the remake of an open source game and I’m looking for blender Sculptors / animators interested to collaborate in the project. I need sculptors and animators to recreate the characters and scenes in 3d. The models would then be used for several purposes: * The 3d engine included in the game * The Vr…
We are currently looking for someone to clean up our map (mountains, landscape, trees, houses and water) as well as edit the post processing and more or less finalize our game map. All the ground work is laid, areas are defined however it needs to be polished. The aesthetic we are trying to achieve is something similar to…
Hey there!
I am Constance and make 2D bone animations. I am primarily looking for contract work but are open for other remote work
with more commitment. I animate
in Esoteric Spine. I have experience with optimization as most games I have
worked on targeted mobile and web I also have
experience in other game development…
Hi, I'm an aspiring 3D environment/texture artist and I've been working really hard in the past three years with the goal of joining the industry as soon as possible. I started out as a 3D character artist only to wipe out all of my portfolio's works to transition to environments and textures a few months ago. I'm quite…
Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
Hello! I'm currently looking to replaced my placeholder asset of the default DirectX skinned model character for my serious game I have been working on for a long time now. I'm in need of a character model, textured with alpha channel defining "Real-Time Glow Region". Also need another texture with normal map. Animation of…
Hello, I go by the alias Mayor West and I represent the Shinobi Tales Online project. We wish to expand our team so we could help and speed up- bringing to life the game every anime fan is looking forward to. A Naruto action-packed online game, but that's not everything, the game will run as a RP dedicated server which…
As the title says, I'm looking to acquire a nook or tutorial about how to lit a scene. I'm interested in color theory, and how to use lighting to control the mood of a particular scene. Any recommendations?