zero? https://www.unrealengine.com/marketplace/en-US/assets?count=20&keywords=water&sortBy=relevancy&sortDir=DESC&start=0&tag=38 i guess similar content exists for different engines
For macro scale variation on things like rocks it is pretty common to use world space projected textures. that's done in the shader in the engine. Images would help a lot. Words like "large" and "better quality" aren't very precise.
Some engine use Roughness (Unreal, Blender) others Smoothness (Unity). It should be written in the documentation of the engine, but is also apparent from the parameter name. Roughness is the opposite of Smoothness. So with Unity using Smoothness, it's to be expected that the result you get is different/inverted Smoothness…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
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Hey, I just finished doing spaceship engine, based on an actual jet engine. Tell me what do you think. Is this piece worth enough to be on portfolio page?
Hey guys, What's the low down on affordable game engines? I've done some research at places like devmaster.net and so forth, but I'm looking for info on engines that may not be advertised there. If your company has a decent modern engine, or you know of any, please post about it.
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Unreal Engine 5, Download Early Access Unreal Engine 5 Early Access https://youtu.be/d1ZnM7CH-v4?t=3 Unreal Engine royalties waived on first $1 million in game revenue https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5…
Hello everyone, I am pretty far with this project already but I thought it might be worth sharing: Feel free to let me know what you think and how you like it. Best, Sebastian