Fuero Games, a gamedev studio specializing in development of crossplatform (web & mobile) games based on Unity 3D engine. is looking for 3D Graphic Designer. SKILLS: - Knowledge of at least one program for processing 3D and 2D - Basic knowledge of creating 3D graphics for games - Fluent English - Ability to independently…
Newest edit: (see the latest post for more info) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everyone! I'm making this small gamedev project to add something to my portfolio. It's a puzzle/room escape…
Hi guys, my name is Dmitry and I'm from Ukraine. Despite I'm trying to get familiar with 3d Max for a long time, I'm not getting any progress with it. Yesterday I saw your forum and it inspired me to try to improve their skills I'd like to ask your help with learning some basics of moddeling. I want to get involved to the…
Hiya people! I've been running a blog for a while now and wanted to share all the blog tips I have been doing so far with all of you here on Polycount too, doing these on a weekly basis has given me a pretty big backlog over the time I have been doing this and I will share them all here, including the new ones going…
Hey. My name is Oleg and I'm 3d generalist. I can be any kind of game or postproduction artist, from concepts and storyboard to render arist or even editor:) I have 11 years of experience in gamedev and postproduction field. Here are couple of links to my portfolio: Daportfolio Deviant Art Drawcrowd Blizzardfest WIP [ame="…
It sounds like it does some un-premultiplying alpha internally and hits division by zero on black alpha? It was always my pet peeve with Photoshop and basically all 2D bitmap editing packages that it somewhat requires PhD about graphics formats to do what we want in gamedev for packing textures - just give me raw access to…
Comic writers I know (from listening to comic centric podcasts) who got gamedev gigs: Sean McKeever http://www.seanmckeever.com/ [Marvel books > Bioware Austin] Kurtis Wiebe http://ca.linkedin.com/pub/kurtis-wiebe/9/641/169 [bus driver > Image comics > game studios] Rick Remender: writer for Dead Space, Bulletstorm;…
lol go recruitment drive! sounds great though, I think alot of studios are doing similar things now. As people continue to work at studios and learn new things you get alot of really high quality multi-discipline developers that can work in systems structured like this, there was a talk by Todd Howard of bethesda about how…
ptex doesn't add to vertex counts as you encode things on per primitive level (per face/quad) which isn't necessarily better and means you have to use additional shader stages. https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Borderless%20Ptex.pdf however I'd agree it ain't there yet for every-day game…
This is awesome. We could really have used this a few months ago for our iPad game creation platform GamePress. However we're not taking a different route so we no longer need it. That being said post it on our forums. We're a small community right now, but our users are always look for art :)…