Nope, that sounds like a pretty good method. So I guess you can get all objects, then use the listHistory command to find out if there are any polySmooth nodes. If there aren't any found, just call the polySmooth command for that object. It should be pretty straightforward - here's some example code (not 100% guaranteed to…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
Unfortunately no. I wrote every node from scratch without using any Maya utils. This has some advantages for me. Like, nodes for creating and editing images and textures are already available as standalone application: https://www.youtube.com/watch?v=L-0ew6xenIw . I had to do it like this. Maya is very old and slow…
Hey guys, i want to do a model with none square textures in the end. but before i can do this i need to know how to unwrap and how to bake it in 3ds max? i always done this in complete square mode to get 1kx1k or 2kx2k but i need to get this model 2kx1k for example. 1. What i need to do to unwarp it in 3ds max none square?…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
Looks like the Nif importer is enabling BoneAsLine for some reason. This option is not available anywhere in the UI, nor through MaxScript. But we can get to it through Python. Select your objects while in link mode and evaluate this python script from the MaxScript Editor (language set to Python). [edit]Sorry pasted as…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
So now that I've looked into shader forge extensively enough to (kind of) know what I'm looking at, i guess what I'm hung up on now is semantics between code and node. I know I must seem really dense here, but I can't seem to put the right node connections to achieve a basic diffuse/toon shade (i.e. telling SF what parts…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…