Hey, thanks for pointing that out....noticed that too.....it happens when I try to sculpt orbicularis occult muscle........followed a little different approach this time. (25/30) Rather than sculpting a skull shape and adding masses over it, I tried the approach most people use for this one......sculpting overall head…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
I was thinking that maybe Low Res might be better to begin with if nothing else because you can get it in the game to see what does and does not work. Versus if you start with the high, then make the low and find problem areas with the game engine. You then have to go back and add/subtract from the high, rexport and fix.…
@ThunderOwl @zumwolt So here is a very simple example of how you would use it to add edge damage. Just subtract some noise texture of your liking from the convex output, apply some value adjustments, and then you can use it as a mask like this: Adding dirt to crevices would be similar to this, you would just use the…
With UDK lets say your making the base interior with BSP brushes since UDK is now additive not subtractive would it matter if on the out side that there were faces created by the BSP. Is it like Tech were you make the faces and you indicate what's to be used? Just trying to get my head around a few things. Thanks for that,…
If you want to make it in zbrush you can play with the dynamesh and the boolean subtractions but yeah it's better to have a lowpoly base if you don't want to freak out on the retopology, the other tecniques from Bartalon and MightyPea are really good you can also try with the retopology, creating straps of polygons on the…
@Danielmn- The issue is resolved, but thank you :) Besides, that hard line running down the length of the barrel is not supposed to be there. That's what makes it such a conundrum :poly124: @pior- Thank you :) I believe you can do some basic mesh subtraction like that in zbrush too, but I can't remember what it's called.…
I wouldn't subtract the grout from the graffiti, that's not realistic in my opinion. When you spray graffiti you are less likely to hit the grout, but you'll no doubt still hit it. You will also want a good amount of the texture underneath to show through, but have the color information of your graffiti. Spray paint isn't…
So it looks to me a lot like Perna's boolean method he showed off a while ago. At least the ones of the mesh additions and subtractions. Is there a behind the scenes situation happening where on the add/sub geo there is a duplicate of the mesh acting as intersection booleans with push modifiers on them in order to get the…
I made the shape on the right from a box and then subtracted a rough shape with a boolean to get that shape. Now i am trying to model the same thing but keeping full controll so no booleans, however im stuck trying to create that perfect edge look (also the rest of the shape is off but thats how it needs to be)…