Hi i am having a problem trying to add a perfectly flat surface to an object i am modeling. I am trying to go from a curved edge to flat along the sides then at the front it needs to curve down and be flat to the point where it looks like a boolean of a box into say a sphere would.. Adding geometry to the shape isn't doing me any good it just keeps adding lips.
Any help would be appreciated
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http://img94.imageshack.us/i/liftproblems.jpg/
The pink lines are the hold loops and the green the general topology. If this what you're looking for? You can also trying using (In Max) TurboSmooth with "by Smoothing Group" on if you assign different smoothing groups for each 'flow' of the mesh.