Hey everyone ! I'd like to share my first ended 3D model on zBrush, post treatement on photoshop is realy ugly around the hair but, i'd like to get your comment & advice to see how I can get my skill increase ! Thanks a lot !
Point & click, Drama, Minigames, action, puzzles and dark comedy are the elements of this weird Mesoamerican Fantasy Adventure that is now on Kickstarter: https://www.kickstarter.com/projects/910914306/the-end-is-nahual-if-i-may-say-so
Also consider that env work is not just about doing props or texturing buildings then stacking that together. Good enviro work relies on a lot of very smart things to do right (creative tiling, mesh modularity, texture blending, normals editing) that are rarely taken in consideration when doing char work. Char work is sexy…
Hi Polycount forums, as the title suggest i am coming to an end of my masters program and i was wondering I could get some feedback on areas to improve and change in my showreel, I am also thinking of adding extra models, is this a good idea for someone that wants to start out as a Junior character animator?…
FuturePoly does both characters and env courses. But I presume you meant env(you mentioned deco ref and architecture). Pinterest has a ton of awesome stuff.
Hey all, I'm in the midst of learning Max. I've been using Maya almost exclusively till this point. Anywho, as my first character model in Max and second attempt at a game model, I decided to do Nev. The original character are concept are done by a friend of mine. Here's his site if anyone is interested.…
Okei, i will try to keep it short .. (idk if this is the right place to ask) The thing is... i am aiming to become a 3D artist.. been working on this .. "goal" for 2 years now, since i started learning 3D.. Problem: When I start making something.. i spend weeks even months into it.. and by the time i have reached the "end"…