I added up some new free assets this morning....I thought I would share the tree models and textures with the community in here. They are generally mobile spec, but could be reduced most definitely. If you look into the assets you will see a new Pine Tree LOD set that I've put up as well. It actually consists of a LOD0…
Hi, I'm new here, and I'm really confused. I personally like to paint my textures in Photoshop as my background is illustration. I often get the diffuse to where I like but have absolutely no clue how to create normals, AO and specular maps from it? From what I've seen in order to get normals you must make a high poly…
So I want to create a mobile game on the newer phones, such as android/Iphone. And the only suggestions I can find are from like 2012 and 2014... And I know tech. has gotten better since then. I just want to know what the triangle count should be, along with other things, I plan to have it 10-35 multi-player, along with…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
As a Senior Backend Engineer at YAGER you will work on
The Cycle (www.thecycle.game), an awesome and exciting match-based FPS
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Design, implement and maintain our online services * Support the…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
Hehe its all good! Its a fun workflow. The only thing I wish for would be the diffuse to be a fully white map by default, the spec and gloss to be a full 50% grey, that sort of things. I am a bit confused by the transparent defaults. Also I still have to figure out the real differences between spec1/gloss1 and…
So I'm on this long Journey of developing a world for a story, and my biggest idea for it that I've had is this species of sentient creatures inhabiting the world.They are Beetle-like humanoids. Current progress is of just the head, and going slowly downwards. Any feedback is greatly appreciated.