This is what a direct-linked image looks like (I uploaded it to Postimage.org and used the Insert Image option like explained): This is what an attached image looks like:
I'm kinda lost here. I'm trying to boolean this hex slot into this knife handle, but I need to keep the poly count down because this is going to be the game-version (not for an actual pipeline, this is a school project). I have the poly count pretty much where I want it for the handle, but when I try to boolean in the hex…
imo, i dont like the pants or the belts. The belts look like they'd break easily and the bullets semm way too small. As for the pants, I've never seen pants like that, are they courdaroy:)? They seem too poofy. but i like the top half
That's why I like TotalBiscuit's first impressions. Is the game playable? Does it what are the menu options? Does it have FOV options? 60+ FPS? Mouse/keyboard/gamepad support? What games is it like? If I like those games will I like this?
Hi, it would be great if anone would be able to answer these questions for me. can you tell she's an astronaut? which design is your favourite and what do you like about it? what elements of other designs do you like? any constructive criticism! you dont have to anwer all the questions, any thoughts at all are incredibly…
Hi, I'm a former Maya user trying to get along with Blender. The problem is this. I want to fade the background floor to black. For this operation, I need to render whole foreground with the shadows from the car separately — with a transparent background. Then make another render only including the floor. But for some…
[ QUOTE ] Don't let Per scare you. He might look like a dick, smell like a dick, and taste like a dick -- but deep down, he's actually a pussy. Meow. [/ QUOTE ] how do you know he taste's like dick? Even better, how do you know what a dick tastes like? :S:S:S:S:S
It looks like the bake might be assigned to the wrong UV channel or something like that? What does the actual normal map look like? Edit: Hmmm but I can see the normal map bake from the high sort of underneath the mess here so that is weird, its almost like there is another tiling normal map on top of it or something like…
Hmm. So if I were to have them separate, like I have done with these chair cushions, is it fine to intersect the UV shells like that without getting any baking problems? And the AO would bake correctly in similar crevices? But I'll certainly keep that in mind when making something similar in future. Thanks. :)
Feedback - something like digital gloves between the fight night wording before repetition might've helped, it looks cluttered to me if nothing is added. i do not like the texturing on the serving bars top/bottom, idk what could be done, it could be the repetition, but the textures themself doesn't draw me to the bar. if i…