Adayana provides actions and answers through learning, strategy, research and technology services to clients worldwide, specializing in the food and agriculture sector. The Adayana team numbers more than 300 and operates from five domestic and three international locations, including its Indianapolis headquarters. We are…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Right at the end of 2010 New Tek did something crazy. They released new technology. Lightwave 10 is out! We're 3 days late on this one - but I think you'll forgive us. On December 30th, New Tek pushed Lightwave 10 out the door. Here is some of what New Tek is saying about Lightwave 10. NewTek LightWave 10 delivers a whole…
JOB TITLE: Assistant Technical Director DEPARTMENT: Technology REPORTS TO: Pipeline Supervisor POSITION OVERVIEW: The Assistant Technical Director provides front-line technical support for the artists and assists senior-level technical staff with day-to-day tasks. They are responsible for designing, developing and…
Hey all, There's not really an opening yet, but I wanted to kind of informally open a discussion with anyone who would be interested in coming on-board here at Ubisoft SF. This is going to sound rambling and a bit open-ended, but if this describes you, please get in touch. It's both a very specific position..that's kind of…
I work with CAD software by trade, so all this mesh stuff is way over my head. Allow me to explain my situation. I like to make replicas of items from video games for the purpose of cosplay. I've made many successful weapons from Fallout and Source engine games. I used to make the blueprints by hand off of concept art, but…
Why does anyone really care if they re-used the same basic animations, COD or Battlefield or whatever game? How many variations of putting slugs into a shotgun can you come up with? There is pretty much one proper way to load the damn thing anyways. Same thing for walking, running, jumping or any other basic animation.…
sama.van: That's not really a true auto-backup like Max has, though. It's just a safety net for when it crashes on save. A lot of the time it can crash even when you weren't thinking of saving, and that's when a "true" autosave is needed. Also, your script is pretty ghetto, you're using a lot of gmatch and "manual"…
OK, here's a high level overview... Things you need: * A ratio to aim for (just an integer value, eg. 4 for 4:1 ratio) * The current object's texture width and height. My script defaults to 1024x1024 if the object's material doesn't have a valid texture. * An object with UVs! Steps: * Get selected UVs, or if none are…
Is it faster? Let's think for a moment... Software A has no option to do what you need to do in one step. It has, however, a Listener that you can copy and paste from to make a macro that does what you need to do in one step. To do this, though, may require an initial investment of a half hour if you want to be fancy.…