I have a sony vaio laptop i7 Core Processor Nvidia 310m (512mb) Mobiles Graphics Card Windows 7 64 bit 4gb of ram Here is my exact specs http://www.newegg.com/Product/Product.aspx?Item=N82E16834127044 It freezes up if I start a new scene and edit a cube or whatever. I do have some plugins installed. I have xoliul shader,…
Well we had trouble with fbx format not importing in dota as well as plugin issues so we gave up and went for the smd route. I'm not the maya user in the team so I can't be too specific but from what I understand the plugin itself seems to load but either the resulting file is corrupt or the dota importer isn't compatible…
Hi all, have had a problem at work and wanted to post this during the week but completely forgot (wanted to mention this now so hopefully I can find a fix when I come back to work tomorrow.) Unfortunately I haven't got a screenshot of the issue (as I said it happened at work,) so I'll try explain as best I can. I've uv'd…
Obj files are exported as plaintext, and you can optionally export fbx files as plaintext as well. If you really want to know what's inside them you can open them up and take a look with a text editor (or a hex editor for extra paranoia.) Or you could try exporting one obj from Maya's student version and Maya's full…
Hey guys, I've been getting some really funky behavior out of Maya 2015 recently, and I was wondering if it was only me. If I am in a scene and wish to switch to an other one, Maya will load but usually crash before being able to switch scenes and send me this error: Fatal Error: Attempting to save in C/.... Not to mention…
Hey there, I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import…
The exporter can be pretty slow. What i would do is check and make sure there are no extra meshes or objects you dont intend to export(like a high poly mesh) as it will export those(even if they are hidden)too. If you notice really long export times, check for things like that. If that isnt the case there may be something…
are u using a snapping hotkey? if so, are u snapping to a grid plane? ( is possible even if grid is not visible ) if yes use the v hotkey instead of x. if no... try snapping with v anyway. if still no good... remove yer preferences directory folder. and replace with the last saved environment that worked. if u don't save…
Revisited alot of stuff on the highpoly as suggested, a few things still look a little dodgy, but i decided i need to start wrapping this thing up, so onto the lowpoly! Heres how it current stands at 8.5k tris, still have to do the retopo for his machete and mask. Normal + AO + Polypaint bakes, no spec yet or texture work:…
When I was transitioning from Maya -> Max and reached the unwrapping stage, I was baffled to discover that sometimes I would randomly lose all my unwrap data. Every time this happened I'd yell and start a new unwrap.... Turns out when you have something selected in sub-object mode and apply your unwrap modifier, that's all…