Hi all, have had a problem at work and wanted to post this during the week but completely forgot (wanted to mention this now so hopefully I can find a fix when I come back to work tomorrow.) Unfortunately I haven't got a screenshot of the issue (as I said it happened at work,) so I'll try explain as best I can.
I've uv'd half of a head in Maya and want to use the unfold function to minimise UV distortion before mirroring over to the other side. When I click unfold and drag to the right, it seems to snap all the UV's into one center line, or make them disappear completely. I'm not sure whether the UV's on the model could have some how 'corrupted'? I've had this issue in the past but never been able to fix it, I think I just re-uv'd the model! Anyway, any help would be much appreciated, thanks
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Replies
Usually when your results just disappear or turn out fubar it's because your mesh has some errors. Use the Mesh -> Cleanup or whatever other methods you prefer to check for inconsistencies in your mesh. Good luck.