I have changed the lighting a bit so that the assets could be seen better, also added a day lighting for the same reason. Wondering how I should be presenting individual assets UDK, or Xoliul shader, or Marmoset toolkit. So far leaning towards Xoliul, comparisons below, I would be glad to hear opinions. Also added that…
First Look: http://www.rockpapershotgun.com/2013/04/04/first-look-thief/ http://www.destructoid.com/thief-looks-like-everything-i-wanted-dishonored-to-be-250774.phtml