Hello everybody ! This is my 1rst post ever on Polycount ^^ I just wanted to share with you some of my latest work ! Let me know what you think, and if you have any advices because I have plenty of room to improve :) I was working as a 3D Environment Artist for 6 months for the game : "Styx : Shards of darkness",…
For me it's simple: Styx plugin. Get it. You'll thank me as your max>zb workflow will never be the same again. Here's a video excerpt I did on Styx recently. Styx bit starts @18min.34secs. https://www.youtube.com/watch?v=fKyoBMklNY4
I'm firing up Maya for the first time in a few years and cannot for the life of me find a way to change the scale in the options for .obj import/export. I've searched high and low with not even a single mention. Surely Wavefront who invented Maya and the .obj file format thought it might be a good idea to have a scale…
Not a very helpful addition to this thread. Unfortunately some of us need the creasing support that GoZ offers. If you saw I actually posted above you in the Styx thread. If Styx supported creasing that would be fantastic.
I gave up on GoZ many years ago. It's always been bug-ridden with Max. Grab yourself the Styx plugin for $5. After 10 minutes you'll wonder how you've managed all these years without it............... :D https://polycount.com/discussion/168276/styx-zbrush-maya-max-tool
@mikejkelley No problem, mate. Yes, Styx preserves UVs. It just basically does a 'copy to clipboard/paste' of the .obj(which is a human-readable text file) Just be aware that ZB flips UV space(not faces) and also has a habit of breaking UV verts, especially in GoZ. Although I haven't experienced vert-breaking using Styx.
That's why I use the Styx plugin. Best 5 quid I ever spent. Perfect, seamless exchange between Max/ZB. Set the scale once and never have scale issues again. GoZ has always had this scale issue. It can be set up at the start of a project, and there are other workarounds but it's a pain in the arse. If you work a lot…
@sunray your workflow sounds good. To avoid all the scaling issues I highly recommend Styx. I have been using it now for a few months and I can't imagine life without it. It completely eliminates the scale issues in ZB, ensures a seamless bridge between ZB/Max/Maya, and is only 5 quid. Here's a recent vid from my YT…
There`s no way to do a precise pivot placement in zbrush. Just move the mesh with transpose or offset slider in tool->deformation and "mirror and weld" it when it looks ok. Or just go back to maya, mirror and get back to zbrush. There`s an awesome script Styx for quick import-export beetween zbrush and other…