I need help to get rid of the extrude function on the move gizmo in Maya. Every time I move an object, I accidentally click on “extrude” and end of extruding faces when I don’t mean too! It’s been driving me crazy.. wondering if there is a way to get rid of this on the move gizmo?
Rightclick, break is the option you are looking for. Select the edges and break em, then move the islands apart And you shouldnt need to move points closer, just raise the weld treshold. If yiu set it to 1 you should be able to weld everything in the 0-1 range into one clump :)
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Ok, So I am in too deep: I am supposed to make something that does this (see links), when you move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My idea at the moment. Make the model in Maya, rig and skin it in Maya, then send it to Unity. But how do I make a Rig in…
i found out another way things get out of wack (idk if they fixed it) is if you move any part of a model and try to reimport it say posed or any part repositioned. Will "destroy" smart masks which then makes them not so smart, the same with many other "smart" things, "funnily" ironic to me. So solution for me was to not…