Is there any way to avoid this? I have a model which works perfectly with pins that always stay where I put them but in this model I'm unwrapping now it's a nightmare to keep them in place. Here's a little video showcasing the problem: https://drive.google.com/open?id=1peFrDxupLn9OjtrLIIpVuK-YHTd8sjy1
Hi guys & girls, I have something I've been wondering about for quite some time and I bet some other people have been wondering as well. I've always created 3d art with the intention of creating it for video-games, however with the industry looking the way it's looking it might be intresting to expand upon ones skillset…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Hi, i couldn't found out how i can just move the selected UV faces to an absolute position (means, the center of the selected shell would be on the new position after moving). I want to move every shell to the same position so they overlap each other. In my case every face is one single shell and i want to have them at the…
I was trying to move a polygon in 3ds Max but the gizmo is showing at a different position. Did I hit some shortcut key that I wasn't aware of? Please advice. It was working fine but I don't know what happened.
As mentioned in the title I have got the character to this stage and would love some fresh opinions and feedback before taking the next step. Thanks for your time :)
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…