Hi guys & girls, I have something I've been wondering about for quite some time and I bet some other people have been wondering as well.
I've always created 3d art with the intention of creating it for video-games, however with the industry looking the way it's looking it might be intresting to expand upon ones skillset and maybe learn more about how to create 3d for movies and ads.
I'm from Sweden and there are not a lot of video-game companies over there, so maybe expanding to another industry that is still related to 3D might be a good idea.
My question is, do you guys have any experience with working with movies/ads? From the top of your head what would be the main things for a 3d game artist to learn to be able to get into that industry? The most obvious one I know is to know a little bit more about rendering (I've always preferred real-time) but is there something else maybe?
Thanks!
- Chris
Replies
Master Zap does a great course on FXPHD which I can personally recommend. It covers all the basic information you need for doing integration work in mental ray and alot of core technical knowledge.
(I think haiddasalami, was in my class, or was that just math?)
You should know how to composite in 3d space as well. We usually have a back plate with the animation running while we place objects where it needs to be in perspective to the shot and render those in a farm for the guys that finalize it all in After Effects.
Was just in the math one. Wish I took Zaps though
The current VFX studio i'm at is very discipline specific. You have modeling and texturing as separate departments. And w/ modelers dedicated to character/organics and env/hardsurface. Of course there are more hardsurface modelers than character, so it might be easier breaking in the industry doing that.
To complement what skills to help get you in would be:
Rendering - Not necessary but an advantage
lighting - "" ""
low - high poly modeling - Yes
Sub-d modeling - Yes if you want to advance
Clean modeling - A must
Image projection modeling - "" ""
Displacement mapping - "" ""
normal mapping - Yes, but the studio I work at doesn't use it
UV mapping - Optimal use of UV space, while keeping all checkers even and scaled
MAYA - probably the most used in the industry so get used to it if you don't
Hey man, well yeah right now I'm in the UK , but I might move back to Sweden soon and I'm looking for options Learning a new skillset sounds interesting as well. I haven't tried shake or nuke before. Yeah games are probably more secure but there are a lot of VFX and Ad-studios in Sweden. Small companies that do pretty cool things.