Hello ! I'm currently working on a new portfolio piece which is a metro station. This environment is largely inspired by metro 2033 and metro last light games even if i'm not trying to reproduce an exact same scene as in the games. Because it's hard for me to know if i'm going in the right direction with this project, any…
I am using metro everyday. so why not stay there and look at the textures and etc... why not making it? i love metro.. done with 3DS MAX | Substance Painter and Unity. hope you like it.
Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
With the slow love for pc release with crysis 2 and with even Carmack now admittedly putting the pc on the backburner. I have switched to proving my new hardware pron on the metro demo instead of crysis ( yes but will it run in metro? ) Wish it looked a little better in some parts but it's nice to know that some still have…
As for my first competition skin I decided to go for PP-Bizon inspired by the post apocalyptic scifi comic books from given decades (70s-80s). I tried to be original - I saw everyone was going with neons, bright colors - So I decided to make something myself - something that would differ. The following skin's name will be…
http://www.joystiq.com/2009/11/16/impressions-metro-2033 First I've heard of this, sounds like a cool mix of Fallout and STALKER. Should be interesting to see how this develops.
Hi Polycounters! Here is my latest project - Cyberpunk metro, based on Adrian Marc's artwork: https://www.artstation.com/artwork/la9xG Created in Unreal Engine using Maya, Substance Painter and Photoshop. Comments and critiques are welcome as always :smile:
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…