Good afternoon, My name is Charlie and I am (currently) a solo indie dev. I am looking for create a playable alpha for my game in order to pitch for investment/kickstarter. The project is built in unity and is at the stage where a playable alpha that can be playtested by third parties is the next step. However this is my…
This is something that I struggle with each time I am redoing my portfolio. My 3D work is Environment/Prop based in nature but I feel that one of my strong suits is my 2D skills...I have done lots of (i feel) quality illustrations/painting/drawings that I think show that skill. My dilemma is that my 2D body of work isnt…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
I've been pulling my hair out over trying to include in Maxscript from a variable. I want my rollout to contain an arbitrary amount of subrollouts from external files, here's what I've got so far try(destroyDialog testings)catch()rootFolder = getFileNamePath (getThisScriptFilename())sourceFolder = rootFolder +…
I would have posted this in the low poly characters thread, but since there is an SDK, a new thread is probably a better idea. The model is rigged, and I included the base from the render. SDK includes the PSD with layers intact (though there aren't many) SDK http://www.poopinmymouth.com/3d/sdk/ga_greg.zip
Hello friends, i present you my character animation asset created for fighting games. It also includes a character FBX. The asset contains 43 animations :) - Walking, Jumping, Running, Attacking and Damage reactions. Download: https://drive.google.com/file/d/1JWzWxJ5r11sTW_75VA1xoGhQj3Uzd6FM/view?usp=sharing Soon in Unreal…
Hi there, I figured it might be easier to ask here, since some of you might have a better idea. I'm specifically looking for a tutorial/workshop that includes the full workflow of character for animation, including hair grooming and clothes sim aswell as rigging if possible. I'm trying to understand the entire workflow…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…