This is something that I struggle with each time I am redoing my portfolio. My 3D work is Environment/Prop based in nature but I feel that one of my strong suits is my 2D skills...I have done lots of (i feel) quality illustrations/painting/drawings that I think show that skill. My dilemma is that my 2D body of work isnt reflective of the kind of 3D work i do (character vs Environment)... So do you think that the inclusion of it would be a good idea or just confusing.
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Even character illustration has the potential to show you know some pretty key things like color theory, proper lighting, basics of painting, shape and form, balance, dynamic poses. All stuff that gets used in env art just in different ways. However your env art should already be saying those things about you.
It can also hint that you can do more then just env art. Showing extra skills is bad?
I personally won't be including 2D in my next revision. I just haven't kept on it or created anything specifically 2D in a long time, but I will be adding animation section. Some day... in the distant future, when I have time...
Gav
-N!
the question at that point though, would it be bad to show that I`m not really great at any one thing, but just kinda "meh" at everything else? jack of all trades master of none etc etc etc.
I guess a better question would be- is it better to be an uber bad ass and specialize in one thing? OR is it better to be good at everything, at the cost of not being the best at any one thing.
Which one equates to more job sec. which equates to more desirability from employers etc etc.
I say this because from most of the people I've spoken to who work in the industry, they usually say the same thing about traditional art skills being transferrable to 3d but not the other way round.
if you dont mean to apply anytime soon, you can simplely keep it in.
else, think about leave it and work some stuff out
but i dont think its bad at all to show more skillsets, though in general it means
- it becomes hard to master all areas
- it takes up ALOT of time that you could use to specialise in something
- this means you have an overall average quality of art
- makes it harder to get a job, but!
- once you have a great base in all, it will start to work in your advantage
- art forms start to overlap
- being specialised and also show great skill in other areas is more win
overall it just comes down to:
makeing sure your art doesnt suffer from quality differences
that will show that you have your own style and great imagination.
imho
It's always nice to see some additional art, something outside the strict requirements. You can get a good glimpse of what they're interested in, what their personal tastes are. It also could be what kicks you over other candidates - this dude would be able to concept his own stuff, etc.
This is, of course, only if you're proud of your 2D stuff and you're okay being judged by it. If you feel it might be lacking in any way, you certainly don't want it being the sore spot in an otherwise nice portfolio.
So yeah, it's really a case-by-case problem.
In terms of the broader question of specialisation vs. variety in your work, I reckon that you have to have some diversity in your interests and approach or else you will stagnate at some point. At the same time, it is important to put the effort into each avenue of art you explore in order to get it to a certain level of accomplishment. Otherwise you are in danger of constantly jumping from one thing to another without really absorbing information or progressing as an artist.
So my personal opinion is always include some, because that's what I personally like to see, but my professional opinion would be to show only what you think is fairly strong.
Is this the dad from John Romero's "Melvin" comics?
Also, I liked the pirate chick illustration a lot.
As far as your OP is concerned, I'm with SubPablo on it. Include some of your best pieces in a "2d section". I don't think it would hurt anyway. Actually, it would even be very appropriate if you had any 2d art of buildings.
I'd definitely consider someone's 2d-skills to be important, but including it when it's not up to scratch can reflect badly on your overal skill-level.
Only include it if it's up to the standard of your 3d-work.
Oh, and in addition to that: if all you've got are quick anatomy-sketches, think hard about whether to include them or not. They'd have to be damned amazing to be of any value.
Although people may disagree with that, I imagine. What does the rest think?