Hello everybody! I am a fairly new artist, about a year or two into CG and I always had this internal conflict between 3ds max and Maya. Back then I decided to start out with Maya just because most of the digital tutors courses where held in Maya aswell and the gnomon courses. Now looking back I think this was a bad idea…
Hi Guys, Soooo I have college assignment for my Business for Creatives class. Im supposed to ask around 10 video game business(in Northern Colorado ha!) how much they charge for a specific task, a task that I as an video game hardsuface artist hope to do one day. In this case I thought I would ask all of you guys, since…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
Hi everyone! My name is Oleg, and I’m a Concept Artist. Over the past 5 years in the game industry, I’ve specialized in bringing assets to life-from initial sketches to game-ready concepts. My expertise includes: * Weapon skin design and customization. * In-game cosmetics and vanity items. * 2D icons and achievement art.…
Hey guys I've decided to focus in the area of Environment and hardsurface prop work. I'm going to keep this short and simple as we all know what happened last time. I'm also not going to mention a certain factor about myself. We all know what that is ;P Anyway guys, seriously, alot of you are awesome environment artists so…
Hey everyone ! I really love making hardsurface modeling and I decide to redirect my carrier to become an HardSurface Artist instead of 3D Artist. To improve my skills I decide to make this Truck concept art : I finished the highpoly tire this morning : c&c are Welcome !
Disting used to run a forum that was pretty fun, focused solely on hardsurface stuff. I miss it :( of course polycount encompasses everything that forum did, but it was more focused and feedback was pretty great cause you'd hear from other hardsurface artists.
After trying hardsurface modeling by myself, I think I need a course that could make me comfortable making any hardsurface model. I am a beginner+ kinda and want to go to Intermediate level or slightly close to advance level maybe. Software is not that important cause I could implement it into another one (I use blender…
Hey guys. I'm working on improving my hardsurface modeling techniques so I thought I'd start a thread where I can share my work and get some feedback. I've attached some images of my recent hardsurface projects so you can look at those. Currently, I'm working on this field generator thing. Thanks for checking it out. Let…
Hello, Polycount! I am working on a hardsurface modeling and texturing exercise and thought that some feedback would be great. I am creating a unique mech to expand my hardsurface modeling skills as well as provide a good basemesh to learn how to texture on. I have finished the blockout and will start on detailing it next.…