Hey
everyone. I’ve finished my new big work. This is an American truck. In this
work you can see some truck option, outside/inside view, suspension, wheels and
etc. There is information about polycount, textures
size, texel density in the description https://www.artstation.com/artwork/Jl6a5R My first steps inside unreal…
💬Hello, I'd like to keep things brief if I can but I think a bit of elaboration might be helpful. Here are my Portfolio sites: https://www.deviantart.com/robotelixa https://www.artstation.com/robot-elixa That being said, I have been a Hobbyist Artist developing over the past 7 years or so, I have never had art classes or…
I'm surprised that nobody is talking about custom game modes yet! Personally I think custom game modes will be a great addition to the workshop. I've read this on http://www.ongamers.com/articles/dota-2-7th-march-patch-content-analysis/1100-1001/ Custom gamemode strings. + "game_mode_15" "CUSTOM" +…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Hello, I decided to create a basemesh for myself today but topology is not my strong point (That's why I decided to do it). The plan is for this to be a young girl so I have tried to make her small, might reduce the chest size too. She will be wearing boots so I have created a basic shape for the boots (though it needs…
Hi Guys, I've been working on a project getting a series of characters into udk and using dx11 features such as tessellation. Everything's been going ok, but im getting strange artefacting when i enter game mode or when i play my level. Its like the triangles of the tessellated mesh or something(see below). It doesn't…
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