Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
https://www.artstation.com/gruno_kromer Hello everyone, this is just a traffic cone :D Time for some casual 3d racing - Всем привет, а это просто дорожный конус :D Пора устроить казуальные 3д гонки
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Oh man ))) Actually I haven't and it passed a lot of time when I opened any C++ code :D Last time I saw a C++ sintaxis - was in university more than 10 years ago :D But thanks anyway I will look at it and hopefully will be able to undersand something.
EDIT: Stil not working in Maya, but blender did it with no problems at all. I´d still very much like help, so I can do it in Maya in the future, since I´d rather stick with Maya. (I have no prblem with blender, I am just a Maya lover ;P).