hello everyone, I am wondering how would you create the folds at the bottom of this dress using ncloth? As you can see they are very round and curvy, thank you for the help! :) :+1:…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Trying to figure it out. So I should create a high cloth simulation of the cape and create like three bones on the cloth and bake the simulation to the bones and then use the bones to drive the new cape and hide the initial simulated cloth or delete it? Demiurg I think I am gonna try it,using a low res mesh of the cape and…
Hello, Ive been trying to bake out an nCloth simulation from maya to get it into a game engine (Unity, The realtime cloth isnt really any good). . I have a few options that I've been working with and I cant get any of them to work right. 1) nCache. I have a plugin in unity that will allow me to play nCache animations. This…
Hey everyone, I'm doing an nCloth simulation for a small object in a short I'm working on. It's an apron on a character, coming down from the waist to half way toward the knees. I'm using nCloth and I'm trying to get it to feel like a small piece of cloth, with little success. I took down the space scale on the nucleus…
frist i want to apologize for my bad english :( i want to ask about that VFX character clothing when character at T pose ,clothing will be hanging naturally like my Marvelous Designer simulation result. if i will use MAYA ncloth to simulate my character clothing for animation , i still need bake fabric folds on normal map?…
Hi I am relatively new to the cryeditor and I was wondering if there is something that could enable a cltoh flapping like I have seen in red dead redemption where lots of little flags or clothes hanging from a rope or other stuff is flapping nicely to the wind , also if also clothes could have some kind of feature that…
Marvelous Designer has been around a while now and I've seen it being used more and more in VFX/Post-Production facilities, one its own, or in conjunction with any existing tech. I know that Passion Pictures used MD for their BBC Olympic titles - http://vimeo.com/45119481 It's true (as others have said) that Maya (nCloth),…
Hi, I'm not sure if this is the right thread to ask this but I think it's "technical" stuff. Right now im working on a sculpture in zbrush that will turn into a game mesh moodel in the future. My question basically how to do good looking clooth. My first thoughts were those. -The first option looks awesome in zbrush but im…
If you want to get good, fast, usable, cloth, you'll need a real cloth plugin. nCloth and Syflex are fantastic solutions but they are not for max and I'm not familiar with any other cloth plugins. Default-solutions are generally not at an acceptable standard anymore. Anyway CGTalk would probably have more information if…