Hi, I'm not sure if this is the right thread to ask this but I think it's "technical" stuff. Right now im working on a sculpture in zbrush that will turn into a game mesh moodel in the future. My question basically how to do good looking clooth. My first thoughts were those.
-The first option looks awesome in zbrush but im not sure if that will be time worth if l ater I will lose most of that fine detail in the textures. (I dont know if opacity layer has to be really high resolution to preserve that.)
http://www.zbrushcentral.com/showthread.php?177722-Torn-Cloth-Tutorial
-The second thought was to do it just with a few low poly planes and later use opacity in the textures por the effect.
-And the third thing that came in my mind was to do a less detailed cloth than the first one but a bit more than the second one wich I thought was the best idea. Sculpt manually the cuts doing a good looking cloth sculpt in Z and later use textures for the small threads effect.
I did a quick sketch of the idea of the cloth and overpaint to make it easier to imagine.
You can check the full process post here:
http://www.polycount.com/forum/showthread.php?p=2117625#post2117625
Replies
So I'd suggest just modeling a low res plane on top of what you've sculpted, add alpha for the holes, and run with that!