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Maya 2016: Create a specific cloth with ncloth

Nerono
polycounter lvl 5
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Nerono polycounter lvl 5
hello everyone, I am wondering how would you create the folds at the bottom of this dress using ncloth? As you can see they are very round and curvy, thank you for the help! :):+1: 

https://www.google.co.il/search?q=dress&client=ms-android-sonymobile&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjbjvTP_I3OAhVEuRQKHbvUB7AQ_AUIBygB&biw=360&bih=511#imgrc=Kh0sz-zg96AckM:

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  • throttlekitty
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    throttlekitty ngon master
    Sorry I'm not the best at cloth sim or clothing terminology, but this is close to a circle skirt with a pleat(?) to make the sharp folds. All the other folds will happen by gravity. I think what I would do is create a locator at the center vert of each set, and move it outwards just a little. Then create a Transform constraint from the two outer verts to that locator. The constraint can be adjusted to pull them closer together to simulate sewing them together.



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