Did a redesign of Erebor from The Hobbit, using UnrealEgine. Used the Infinty Blade assets and designed the Arkenstone with Mudbox. Did the textures with SubstancePainter. Feedback is welcome. (Do you spot the Arkenstone?)
UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon. Idea: Speed up interaction between Blender and UnrealEngine and to Blender and … https://youtu.be/kPihB9LmXsg UEBok! functions: Collection OPS: * Create collection for selected objects * Create ROOT object for collection(ROOT object is pivot point…
Hi :smile: I need to bake a Normal Map, but the model is a wood material, so I can't use smoothing groups, because i don't want to split the UV. But i'm getting some bad results baking the Normal Map. Object Space Normal Map looks better than the Tangent Space Normal Map, so I have two questions: -It is possible to…
Hey guys! Now that the ravine is done, it's time to move on to my next project. If you haven't seen my last environment and the progress behind it, you can check it here. I started out by gathering some reference and started sketching some concepts. Nothing too crazy, just to get an idea/feel of the environment for myself…
The start of an environment ^^ To see more of this environment, materials for example. You can find those on my artstation: https://www.artstation.com/anartaccount :smile: Any feedback or constructive criticism is always welcome of course! I got a lot of inspiration from my favorite artists for this environment. One of the…
Hello! I was wondering if someone have any insight on how to get substance painter Basecolor to match up with ue4 witout tweaking the texture in ue4. This is where im at now: SubstancePainter:-Set Environment map to Soft_1Front -Set Environment Exposure to -1 This makes 50% gray BaseColor with Roughness 1 material, to be…
Video overview of the project This universal pack of assets is meant for creating Middle Eastern environment. This pack contains urban architectural environment that is specific to this region: modular houses, interior design (no household items), roads, sidewalks, and vast variety of props. This pack of assets will be…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…