I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
Maya 2013 SP1 Whenever I update a PSD network, all of the materials in the scene change their Texture Filter to "Use Global Settings", I have to go back in and change them to "Unfiltered" every single time. I'm working with really low resolution textures and need my materials to stay unfiltered.. Can I change the global…
Hello :DThis thread is one of my favourites and I'm just mucking around in Max right now with some of my own lowpoly stuff. I already have my viewport set up to render unfiltered but I am hoping others can help me with some specific questions about lighting/rendering in Max for lowpoly assets. What I want is to get shadows…
[ QUOTE ] [ QUOTE ] ..when I render I lose a lot of the texture detail. It's most apparent on the pews at the front. In the viewport you can see the texture fairly clearly and well, but renders seem to blur it up a fair amount. Is there a way to fix this? [/ QUOTE ] You should render the picture two times. once without…
Monochrome- That would be closer to the concept too, so I'll give it a try! Joopson- all I've ever done is turn off the filtering by going Shading->hardware shading and selecting unfiltered and then in the UV texture editor you toggle the filtered/unfiltered checkerbox button in the right Ferg- "One lone warrior, on a…
I recently got Maya LT and I noticed that changing hardware texturing from Bilinear to Unfiltered does not seem to have any effect on the viewport preview.. Not sure why. Unfiltered texturing works fine in the UV Texture Editor though. Odd. EDIT: Nevermind what I just said, I just forgot to go into the image file node and…
Snowfly, cloudy beer is typically unfiltered. They tend to have a bit more malt/grain flavor. Hefeweizen, a german style beer is probably the most common, it is made with wheat in addition to malted barley, and often times is not filtered. Many other brewers do the same thing with other types of beer. Although unfiltered…
Is there a quick way to toggle filtered/unfiltered textures in Max? I like to work with the textures unfiltered. It just helps when painting low resolution textures... it really lets you see what your pixels are doing. It helps when lining up UVs, too. I can turn it off by going through the viewport preferences... but is…
"Texture first, model second" is an extremely powerful workflow and it looks like a perfect fit for this unfiltered style. I've been playing Boltgun and Slave Zero X lately, both using this Saturn-like look to great effect and I am loving the crisp visual clarity that comes from it. These models look great. Looking forward…