Sorry - I know there are tons of threads about it and I believe I have read most of them, however none truly worked for me. From what I understand there are two ways to "push" normals in Maya, e.g. if I am making a Cage model for baking in XNormal. 1. use the sculpt function, select all vertices and "flood" with a set…
Push Pro is a modifier for 3ds Max that pushes vertices outwards or inwards while preventing self-intersections from occurring unlike the standard Push which produces a lot of self-intersections. Surface details are also preserved very well.https://www.youtube.com/watch?v=OfE-SVHkg3A Get it from…
I have several alphas created from crazy bump and when i drag out an alpha it only pushes, it would be GREAT if it pushed from the white areas from the alpha and the dark areas pushed down. i heard this can be done in zbrush, but i have no idea how to do it. any help would be really appreciated.
Speaking as a beginner myself (so take it with a grain of salt): The legs should push until they're straight (or at least mostly straight) before stepping forward. In other words, rather than moving the right foot forward at frame 98, when the knee is still bent, you may be able to delay it until 100, or 102. I would also…
The Pushing Points Topology Workbook is a software agnostic 125-page guide that
teaches you the foundation of SubD topology. More information can be found here: http://pushingpoints.com/v2/the-pushing-points-topology-workbook/ https://youtu.be/vaKvO_iYMds
The Pushing Points Toolkit is a collection of scripts (currently includes 31 tools) that I have created to help increase efficiency when working in MODO by speeding up given modeling tasks as well as add new functionality. Enjoy! Click here to access the Pushing Points Toolkit
You know, I cant find a tool in Illustrator to "push" (bulge) a closed path (shape). The closest is putting another copy of the object behind and putting a large stroke on it, which distorts when you get to larger inputs. If your not familiar with push, I mean to expand the shape so that it doesn't scale, more its shape…
The Pushing Points Spacer Toolkit was created to allow MODO users the ability to change the spacing of multiple contiguous meshes in a single Mesh Item. Example: Distributing the space between letters. Typographers call this activity kerning. Download the tools here:…
Hello everyone! I came this far with the sculpt and i`m stuck. I always get stuck on this phase, next phase would be refining and pushing the sculpt further, making it better. But I dont have the eye for that yet, could anyone advise me on how to push it further now, it would be a great learning experience for me. I went…
Hi Polycount! I´m a young GameFX Artist and new at the Industry. I will upgrade my skills for creating VFX Textures. We used a simple GameEngine why i can´t do many with the Shader. Also I will push more over the Texture (and the FX Animation), but i have not really a idea how i can push this Textures. I can use many…