We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed…
I'm using Mental Ray with 3DS Max, and trying to get some sunlight rays. The sun and rays works fine, until in my Material Editor's instance of the Environment/Background/Environment Map/MR Physical Sky, when I use a "Use Custom Background Map", i.e. my background photo, the MR Sun and the sunrays disappear. :poly142: How…
I've never modeled a vehicle before so all feedback is very much appreciated! Thought it would be a fun to do something based on a character I love, Mr. Bean. I'm aiming to create the 'sofa on top of car' scene. The video for it can be found here [ame=" https://www.youtube.com/watch?v=Zavsd6etz_Q"]Mr Bean Driving on roof…
hey i've been using Xoliul's shader lately, and really like it, but for what I want to do with post work and stuff I really want to render it out in scanline or MR what's holding me back right now, is that I can't seem to get decent reflections working in either I basically want to recreate the cubemap style reflections of…
For my last project this semester, we got to choose what to make. I got permission from a fantastic artist to make a peice of hers entitled Mr Mouse. ( http://skyside.deviantart.com/art/mr-mouse-463660951 ) Any and all critiques are welcome! I made a rough orthos sketch for myself.
Sweet, they're making a Mr. Bean video game. I miss Rowan Atkinson's character from the live shows. Now they got a cartoon which is okay, but it's not as great. Even though this video game is based on the cartoon, maybe it will help to get into Mr. Bean again. Here is the article:…
Hi guys! I will like to share my work with you and present Mr. Peachy Mr. Peachy, the easter bunny, i had created this 3d character for the Modern Combat 5 video game (mobile video game) As technical: i used zbrush, 3ds max, ornatrix and redshift for rendering. Also for texturing creation i used substance painter Concept…