hey
i've been using Xoliul's shader lately, and really like it, but for what I want to do with post work and stuff I really want to render it out in scanline or MR
what's holding me back right now, is that I can't seem to get decent reflections working in either
I basically want to recreate the cubemap style reflections of the xoliul shader, or marmoset, in either scanline or MR on a normal mapped model
the problem I run into with either MR or Scanline, is that as soon as I use normal maps in combination with something in the environment slot - it goes mental
ignore the texture work from scanline, havn't had time to tweak the material settings and match the textures to them. eventually I want to get it looking similar to what I get in xoliul, only that little bit sweeter, and with all the flexibility from post and stuff
similar story of results from mental ray too
this using an HDRI sky map in the environment slot. i wasnt sure if should use DDS maps, as just about every tutorial I could find on reflections didn't use any
for scanline, I tried a raytrace material, and in MR it was an arch and design material
Replies
Try flipping the red and/or green, and see if that fixes it.
still gives messed up faceted/broken looking reflections