hey
i've been using Xoliul's shader lately, and really like it, but for what I want to do with post work and stuff I really want to render it out in scanline or MR
what's holding me back right now, is that I can't seem to get decent reflections working in either
I basically want to recreate the cubemap style reflections of the xoliul shader, or marmoset, in either scanline or MR on a normal mapped model
the problem I run into with either MR or Scanline, is that as soon as I use normal maps in combination with something in the environment slot - it goes mental
ignore the texture work from scanline, havn't had time to tweak the material settings and match the textures to them. eventually I want to get it looking similar to what I get in xoliul, only that little bit sweeter, and with all the flexibility from post and stuff
![heeeelp.jpg](http://i155.photobucket.com/albums/s295/Dryn87/heeeelp.jpg)
similar story of results from mental ray too
this using an HDRI sky map in the environment slot. i wasnt sure if should use DDS maps, as just about every tutorial I could find on reflections didn't use any
for scanline, I tried a raytrace material, and in MR it was an arch and design material
Replies
Try flipping the red and/or green, and see if that fixes it.
still gives messed up faceted/broken looking reflections