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MR - RenderElements - Level/Output/Raw?

In Mental Ray - Render Elements, what's the difference between mr A&D Level, mr A&D Output and mr A&D Raw? In what cases should they be used?

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  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    Output is the final composited specular pass. just like what you usually get from a vanilla max specular element

    Raw and Level: using Specular as an example

    Raw Specular. the un modulated/masked specular data. if you have spec maps they are ignored in this pass. you simple get the unmasked full level specular for the whole render

    Level Specular: this pass contains the levels of specularity and is multiplied over the Raw pass.

    so basically Raw*Levels = Output

    the second 2 are there to give more control.

    Autodesk 3ds Max Help > Rendering > Rendering Elements Separately > Individual Render Elements > mr A&D Elements

    The max Docs are excellent. Id get used to searching through them 90% of questions can be answered in seconds rather than relying on others to tell you
  • Playdo
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    Thanks for that Fletch
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