So how will Mega scan work? I have noticed a disabled megascan icon next to the DDO icon in the Quixel suite. Is this where we will open megscan? Will it be integrated with DDO so the megascans turn up as smart materials? How does the megascan interface look like?, screen shots? Looking forward to the beta.
hey guys! Gonna try to clear up some things here, The Megascans button is greyed out because the service is not yet released, the starter pack refers to the materials that are already inside DDO (not the smart materials) It will be a standalone service, you can check Quixels facebook page for some juice new images from…
There was an old topic about to use Megsascans in commercial way (as i understanded reselling is allowed under different aspects(https://polycount.com/discussion/comment/2126299#Comment_2126299 )), but im totally unclear about its allowed to strongly modify Megascan like rocks, cliff with new topology some changes on…
So apparently Megascans is fully compatible with Redshift GPU renderer. Is anyone aware of any good tutorial on using Megscans in Houdini (with Redshift)? Also, where is the link to down load the Bridge application? Couldn't find it anywhere on the Quixel site.
Alex, with needing to apply to multilpe to workplaces, think asking each one would be a bit overboard no? :) Thought this would be the place to ask as there's a few industry peeps floating about. PixelMasher, that's the thing I know the studios themselves use megascasns and external libraries quite a bit, but obviously…
The "Megascanner" that Quixel have built is basically a "portable" 3D scan. It does use photogrammetry, and I guess they developed some fancy algorithm to do all the post processing automatically. Megascans is nothing "magic", everyone can potentially do their own scan, it's just that Megascans already have thousands of…
Hey guys! Today is finally here! We've launched Megascans! :D Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a…
Hi everyone, I'm building a small environment purely using Megascans and my intent is to discover: 1. How much time it saves me to use Megascans and Megascans Studio. 2. How far I can go with Megascans. 3. The gain in graphics vs regular textures. 4. How Megascans can help setup an authentic biome. I'll be posting my work…
I am honestly curious about what kind of difficulties are you guys experiencing that does not allow the Magascans Open Beta to start. My understanding is that Megascans are a big library of scanned materials, essentially a texture library. Now, since you already have thousands of these materials ready, and the distribution…