Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
I´m unable to achieve a light turnaround when i have those occlusion/cavity maps( used for accentuate the tertiary details in the skin mostly) and having an sky HDRi enabled for reflections and additional lightning. This was using Marmoset Toolbag 3. Is there anyway via custom shaders/using the new Timeline editor with a…
I'm super new to materials. I'm trying to use the "Recompute Tangent" feature on my LOD 0 mesh. (Enabled in the "LOD0 > Sections" rollout). The tooltip for the Recompute Tangent checkbox is: This feature only works if you enable "Support Skincache Shaders" in the Project Settings. Please note that skin cache is an…
I am making the switch from Maya to 3DS Max for my new job. I am watching the eat 3D video on 3DS Max 101. The instructor uses a lot of splines for things such as barbed wire. After creating the spline, he enables 'enable in renderer' and 'enable in Viewport'. This is all good and fun if you are rendering in 3DS Max, but…
Hello Polycounter's A Noob question. I am unable to figure out how to get a smooth shadow on my prop (If u notice inside that metal thingy). First of all, I turned on "Enable GI" to get this result. Any idea guys ?? Tnx very much for the help
Hello polycount community, Im getting a rather annoying problem that only seems to occur with my custom built cat rigs - the feet/legs part of my rig glitch/deform very oddly when I apply any motion layer. When using a prebuilt rig this dosnt happen, but when I make one from scratch it pops up. Im fairly new to rigging an…
Just wanted to chime in if anyone else out there is running into baking errors with the recent SP release 2017.3.0. The bug seems to happen when baking with "cage enabled" checked. I updated SubPainter yesterday and noticed the issues with baking, I usually assume errors are something I did, not a program issue so I redid…
I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
I had downloaded/important the Post Processing Stack from the asset store and enabled it on the camera, was all good. Later on I had deleted and created another camera, from this moment on this Post Processing Stack just couldn't be enabled. Even when restarting, deleting and reimporting etc. See, nothing there. It appears…