Hello fellow polycounters!! Up next on my modeling extravaganza, is the PPSh-41. This is the high poly as it stands now. Gunna start rockin the low here soon unless someone catches something that i missed. CC's, like always are more than welcomed :) Im sure everyone knows what it looks like, but here are some references,…
Hello guys! This is my first post in this section and I wanted to share my latest work. It is a model of a soviet machine gun called "PPSh-41" which I've done for a Unreal Engine Game Level I'm currently working on. The purpose of this project was to practice modeling and texturing a game-ready weapon. I would like to hear…
Pixologic has packed 41 new videos into ZClassroom Happy Friday! You don't need to worry about planning your weekend. Go, get your learnin' on, come back and amaze us with what you can do! Even if you're a "ZVetran" you still might pick up a few nuggets from the "Get your feet wet" videos.
Hi, For school we needed to model a existing gun. I chose the PPSH-41. Now, I would like to get some feedback from everyone out here. I'm not yet satisfied with the result but I don't know really how to improve it. There are still some things I'll add in the normalmap, but here is already a WIP.
Hi, For school we needed to model a existing gun. I chose the PPSH-41. Now, I would like to get some feedback from everyone out here. I'm not yet satisfied with the result but I don't know really how to improve it. There are still some things I'll add in the normalmap, but here is already a WIP.
41 Rock & Stones Brushes together with all alpha masks in 2048px resolution as PSD adn TIF format. 43 Rock & Stones Brushes Vol.2 together with all alpha masks in 2048px resolution as PSD adn TIF format. Brushes was tested in Zbrush, Substance, Mudbox etc. and are availabale in three various licences, personal, indie and…
Hey Polycounters, I decided to make a quick thread over the most recent weapon that I've made. This is actually a resurrected old model from a few years ago, but I've completely re-modeled, re-textured, re-rendered everything from the ground up to make use of next-gen techniques, programs and workflows. The weapon is an…
I usually lurk on forums and have decided the only way to get better or get a community presence is to start posting, so if I have bad forum ettiquette, please forgive. That being said this is my first post. I recently got a license of dDo at GDC, and wanted to do a mini-project to learn the tools so I can effectively put…