Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
http://www.youtube.com/user/WwwSkulptuRu/videos You may not understand Russian (like me) but maybe just visually you can pick up some traditional art tips and techniques. He has English translated teaching articles on his site http://artstudying.com/articlesofstudying Click the British flag icon if you're still seeing…
Denizens of Polycount, CrazyBump 1.05 is released! The new stuff: -Faster loadtime. -New "gloss" control on the 3D preview. -Improved SpecMap control allows inverted levels. -Support for saving 24bit Targa files. -Improved UI rendering. Get the upgrade from http://crazybump.com/forum/viewtopic.php?t=530 peace out, -Ryan
after spending several hours staring at the same dude, my perspective skews a bit and I'm terrible at anatomy no references for the model His anatomy looks odd, but I can't put my finger on exactly what looks odd
Hey guys, just thought I'd share some new HDRIs I uploaded yesterday: Those are a few of my favourite ones, but there are a couple more if you're curious: https://hdrihaven.com/bundle.php?b=roads_01 This now brings the total number of HDRIs on HDRI Haven to 65 - you can see an expansive list here. They're all available for…
Changelog: * TopoGun and TopoGun License Server now work fine under limited accounts on Vista. The installer should be launched from the user account you want to install TopoGun for. You should NOT run the installer under Admin rights, although you will be asked later for an Admin password. Also, after installation,…
Wires and tri counts as promised, might take me some time to get the animations batch rendered and uploaded, i've got one last little assignment due in a couple of days that i need to get done before i can get those animations rendered. The Dasher - 154 tris (called it the drone originally, this is the newer name that i…
Also the setting seems a bit stale after having a much of games close to the same time period and types of cities. Very European or European influence. Assassin's Creed III ~1760-1780 USA (Colonies of European nations) Assassin's Creed IV: Black Flag ~1700-1750 Caribbean (Colonies of European nations) Assassin's Creed…
Whew, don't have nearly as much free time as I did over the summer which sucks because I haven't gotten so much time to work on this thing. Here's what I've got so far: Almost done with the HP, There are a few interior details I want to add before going on to the LP. I intend to make this game-ready along with the interior…
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference: