So am currently learing how to animate and rigging a veichle and am also learning how to texture in substance painter this is where am at currently So this is the animation that I have made inside of 3Ds max and the setup is like this I have made a CAT Rig Setup in max and made the main body a bone and the wings and feet…
Some high polygon models I've been working on for an WW2 Insurgency mod, Day of Infamy: British Forces. I modeled and rendered them in Metasequoia. I plan to eventually bake and prepare game ready versions, sometime after finishing up more high poly models, and I would like to attempt texturing them once I get the time to.…
Hi guys, I wanted to share the latest project I'm working on. It's a personal environment project. All the models were made by me. Textures were sourced form quixel and/or made in Substance Painter If you guys could give me some feedback on what I could change/improve to make it better I would really appreciate it. Thanks!…
Looking for someone who has good rock and concrete surface experience. Ideally you should have Zbrush experience as well. You'd only be doing the High Poly work. We'd take care of the Loly Poly work along with unwrapping and texturing. Please get in touch with a showcase of your previous work experience incorporating such…
Hey everyone, So lately I've been trying to work on my organic sculpting and modeling skills and I found a concept piece that I REALLY liked. I found the piece on this pinterest board ( great source for quick little projects ) http://www.pinterest.com/vtrmoura/environment-design/ I decided to go with the top left piece…
So I figured it'd be good to discuss breakable environments. First here are some examples, some are procedural breakable objects, some are purely replacing unbroken objects with cut up meshes, and some are a mixture, it seems. Gears of War 2 tech demo/Unreal Engine 3 improvements (procedural mixed with various art assets?)…
Hey all, long time since I've posted here. Always lurking though ^^. For the last few months I've been working on an 3d environment piece based on a concept by John Liberto for University. I worked pretty hard on this, learning new tools whilst working (ZBrush and UE4 for example) for example. I learnt a ridiculous amount…
I would like to share with you the creation of this scene, thanks This scene is oriented to show the quality that can be obtained using the Unreal Engine 4 and is especially geared to be an experience for Oculus and HTC Vive, but also can enjoy it on any screen. Detail of recreating the scene of the return of the jedi The…