Hi all, Have you used the mirror mode in Skin modifier with Max 2011? I just cannot get it to work, everything is centered and xform is reset, I have used the mirror tresh value to get rid of all the red points etc. - yet it doesn't mirror anything. ever. Could this be a problem with 2011 64-bit or have you got it working?
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
Not sure if my process is right for painting in NDO mode. I created a plane in max exported in tris as a obj. Created NDO file with the mesh. Added a new sculpt layer and opened up the 3DO and within the window of 3do I do not see paint on there.
I ve used max for 4 years, maya 2 years. Overall, it seems to me Max is more stable than Maya. All I know is maya is very prone to crashing when you model in smooth preview mode and using tools like bevel does all kinds of crazy things such as invisble faces, mesh moving back to origin while beveling. Not only that,…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
So im currently working on a scene and Im always testing how the textures look in udk, I set up a simple normal, diffuse and spec map to get started but when I put the editor in lit mode I get this happing at certain angles. It also does it in the material editor. It kind of disappears when I get closer. Any help would be…
bitinn, Thanks for the input! I've been aware of the bugs present in 4.X including this one. The Duplicate Material tool has been completely rewritten, along with literally everything else. I'm making sure that everything properly duplicates and all connected file and placeTexture2D nodes are appropriately renamed…
Stinger88 - Unity is not the way to go if you have NO coding exp. I am not a coder. All of my game is made with kismet. Kismet is a node bases visual coding system in UDK. That is the way to go starting out and beyond:) SHEPEIRO - Thanks!!! working on it! jramauri - glad you like it. It was function over form when i came…
For a first try at head sculpting you did remarkable well , imagine when you learn some more anatomy what will you be able to do Nasolabial fold to lips transition looks smooth in the reference you have it over exaggerated .You could push even deeper corner of mouth and eyes [medial and lateral] , bottom of wing of the…