Hi. I was wondering which method you guys prefer to create a landscapes. Since, for now, my scene doesn't require any interaction with characters, and is meant to be only a establishing shot, I was considering going with a high polycount scene. Should I do it all inside Maya (which is where the rest of my scene is) with…
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
i currently have a character i want to import into my unity project. its a hack and slash style rpg and im hoping to add the option for swappable amour, hats ect. what is the best way to do this? i have seen people create multiple meshes on the same rig and use a script for hiding whats not in use at the given time but…
Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
I'm having a hard time figuring out how to create modular chunks for a tunnel with a bend, while keeping the modular chunks lining up properly to a grid. That way, I can easily assemble it within UT3. I'm stuck at the bend, where I take my straight piece (a half cylinder, which is aligned to the grid) and apply a bend…
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model. I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the…
Hi, i am having these issues and im stuck. I make clothes in MD , then tryed to retopo but the problem is there is too much folds, i cannot do the symmetry well. What is correct way of doing that? maybe create cloth with a little bit of folds then retopo, uvs, and then manually to sculpt folds in ZB ?
Hello, I'm creating a scene and I want to get my lighting to look nice before I proceed with the rest, but I can't get it right. I want to have subtle warm lights and some cool shadows. I edited a screenshot of my scene in Photoshop to get the look I want, but I'm unsure how to implement it in real-time. Photoshop edit of…