Hey guys, I used to use a shader lcnextgen shader I think, that was hlsl if I remember correctly. Though I cant seem to find it anywhere anymore. Anyone know if this is the correct one I seem to remember. Anyone know of any alternatives? Do cgfx shaders work with ATI cards? I know they are not very compatible.. but if by…
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and b) via a path (for sculpts that are too heavy to live in the Maya scene), provide info about which maps to bake and the…
actually blender does had a 3d painter that's quite easy to use. it's a shining spot of ui that someone got right, seems out of place in the whole app actually then again, maybe we should help you out with getting your maya to work, shame if you don't use it.
Hi all, I'm having some problem when working with creases in Maya to Zbrush. I've done this workflow in 4r7 for a long time without any problems so I'm not sure what exactly the issue is. Here is my mesh in Maya, I'm using a script that auto creases hard edges and leaves soft edges alone. After pressing GoZ, all edges are…
I think gray is right. I've had some problems with the tool, but I'm pretty sure it does what you're asking. That's a plug-in, so maybe there could be a Maya plug-in too? That's such a great idea though.
Hey guys, been following a while, first post. Learning to use Maya for a school project but coming from 3ds max, I don't really know how to fix my normal map issues. Here are the comparison shots of a box and normal map I made in max and exported to maya: I also went ahead and made my own box tests in Maya to be sure and…
Hello PC community, I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already…
Hi all! Is there any way to automatically make each UV vertice in UVMap to snap to closest grid/pixel? I am making an UVset for a lightmap and would like to avoid having edges going in the middle of a pixel to avoid light seams. As per picture below: http://i.imgur.com/cFroT.jpg I can surely do it manually, but would take…
Heh. Use maya as much as you want but if you get a job expect them to use max... then when you've used max for a few years and get another job, they'll use maya. That's how it goes... for me :( Either way. Maya, max, whatever. I used maya in school and at my internship, Max at funcom and now maya at splash. It's all good :)