hah! Didn't see this one. Thank you everyone for the comments. Polycount's been great to me. I turned the big 2-6. I'm one year into my second quarter century. Here's the future tit-modeler, fresh from crossing the river at age 5. I'm a dirty little mexican. Thank you guys again!
you may want to do a very slight "blend-if" in photoshop on those lines on the road to make it look like they've got some wear in them. and there shouldnt really be a need to make the road have unique uvs for something like this. a flat 2:1 texture (essentially what youve got in the top of your uvs) could work for the…
I am new to xnormal. I just use 3ds max RTT. Also, that line in the slide (see my post 2 posts ago) is fairly prominent in the normal map, I'm confused as to what this is because the whole slide is on 1 smoothing group and 1 uv island, so why am I getting a smoothing error???
Hehe thanks guys.. after working for 6 days (part time) was able to make something.. LOL, I dont think they would even want to put it in any game.. Could make it better but, just 2 days remaining and still still loads of works remains :( Wips here : http://www.polycount.com/forum/showthread.php?t=125180
Thanks, guys. I tried to fix her face. And I'm adding ortho views too, so you can judge if proportions need to be fixed. Snader: Body and skirt have 16 sides. I´ve added 2 more loops on skirt, on height... How many sides do you suggest I put on width of skirt?
The UDK Samaritan Demo was more similar to the luminous demo, the unreal 4 was demoed from a more tech perspective. The 2 videos are like comparing apples to oranges. We don't know how much of the luminous was "baked" or animated, or how much was real time and simulated. Unreal's demo didn't even attempt to showcase hair…
That is a really good idea! I will open up the floor to anyone who may have a character or 2 who wishes to collaborate with this small cut scene. I would be happy to sort out rigging and whatnot but any already rigged faces would be a bonus as I might not get this done for my deadline otherwise! :) Thanks for the idea…
i meant to get it when I went in to the store, actually. Ended up getting Downpour instead, forgot it came out. I'll probably get SM and HD collection sometime when I can afford more stuff. Much love for the Silent Hill series, finished 1+2 at least twice each, very good stuff.
Simple answer... Stack shelves or work in a potentially awesome game studio? If it goes wrong you can gaurantee you would of learned something from the job. Granted ive only ever had 2 interviews, my 1st 1 was really really awkward and cold and felt like torture the 2nd was amazing and wasnt really an interview ;D.
Are all of your UV shell's stacked inside the renderable area? Or are the overlapping pieces offset one tile to the right, left, up or down? I haven't really used Marmoset that much but it could be that the xNormal baking settings could be incorrectly set and its out of sync with Marmoset? Earthquake posting the right…