Hello,
I have decided to teach myself modular design, and the 3d modeling pipeline and workflow for hard surfaces from 3DS Max 2012 to UDK. For texturing I am using PS CS5. The model is very simple, only 22 total verts.
I pick a very simple road to start with, and would like some input and some critics on my overall workflow or some hints on the right direction to continue with.
I am still working on the UV's, and I keep getting the UV's Overlapped error, but I intentionally overlapped them to keep the texture and model modular in both direction. Should I do this another way? Will this give me errors?
Also, why are the lines glowing on the road when I do not even have an emmisive channel hooked up?
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Edit:
I figured it out. Now I have to go back and finish with fixing the Light maps. They are overlapped and you can see it very clear after the light is baked in Production. It is looking better, but the Rocks are still coming out very bright and splotchy to me.