If there's one thing game artists love, it's a medieval street scene.. I might do a modular sci-fi corridor next ;) Anyway, this is just at the blocking out stage right now. Want to fill it with lots of juicy details by the end. If anyone has any crit feel free to chime in!
I'm trying to figure out the best way to get a little dust floating in the air that is only apparent when the light catches it. I thought about using floating cards, but I'm wondering what UDK already has built into it that might help me get the effect.
[FONT=&]I've never created a brush but I have created an alpha so I'm just trying to clarify the difference between creating an alpha and using that under let's say the Standard brush versus saving the alpha as its own brush. I understand how to make the brush specifically; however, I'm overanalyzing the necessity to…
Hi! I have been working on a bust of an alien character, and wanted some feedback. I want to use him as my first 3D print, and am hoping some of the 3D printing experts out there could point out problem areas. General critique is welcome too.
Thanks Bryan! And I am definitely not as deep a person as you are making me out to be lol. When I start a new project, I usually spend a couple nights just going through hundreds of concepts, illustrations, and photos to see if anything inspires me. In this case, I had an idea that I wanted to do a female african american…
Hey everyone, I'm a 3D environment artist who I just graduated from the Academy of Art University in San Francisco. I majored in 3D game design. I'm looking for some work to beef up my resume and portfolio. You could see my work at http://burningcreations.com/Blog/
You know what? for the longest time i was worried about being original, and I'm happy to say that I'm finally over that stupid bullshit. if i was texturing a model, i didnt' want to incorporate cool things i saw from other pieces because i was just.. taking them. i thought that somehow, new ideas had to come down,…
So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…
Hi there! I've just started trying some software for animation and there is my first try at it http://www.youtube.com/watch?v=Ki8j2wujT-U Every asset was drawn separately and it was ok for small things like that one. But now I'm trying something bigger and I'm already drowning in tons of layers I need to draw and color…