Hey guys. I decided to make a tutorial about a cool plugin made by a guy called AquaticNightmare. In this video, I show how to utilize a really comfortable, user-friendly addon called "EZ Baker". This add-on brings various buffs to Blender's weak baking system like "Match by Name" using _Low and _High suffixes, dynamic…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Hi I’ve recently learnt about Detail Normal maps and how they can be used to add tileable surface details. I should point out, in my case, that I want to use them for characters, for things like skin pores etc. The only thing I’m not sure about, and I haven’t been able to find any tutorials so far, is how you go about…
1. for most game modelers it easier to create a lowpoly model first, then duplicate it and create a high poly. don't be stingy with the high poly! you'll want that detail when you bake a normal map. 2. if by the top you mean the top rim, then its really up to you. of course the more geometry the better. but this all really…
Wow. you didnt make it easy for yourself with that mesh. :p honestly, I would probably do a proper lowpoly for the bottom half in this case, and then just use something like decimation master for the top, and then stitch it together. I was bored so I even made an example.
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Grounded: The making of The Last of Us on SonyPLaystations YouTube channel. I haven't watched all of it yet, but it's really interesting and I recommend watching it. [ame=" https://www.youtube.com/watch?v=yH5MgEbBOps"]Grounded: The Making of The Last of Us - YouTube[/ame]
So, this is the state of my first attempt at character modeling, which I've been fiddling with during my nights and weekends, so to speak. The goal here is to put together a nice basic male mesh that I can tweak and use in future projects. If you're interested, this is what I had to show about two weeks ago, when I was…
-Hope I can explain it properly as I don't know some terms. Requirements: Need to make a BIG terrain model in Maya and texture it similar to that of UDK or CryEngine. ie. 1 Big texture(what you call that ? Color Map ?)+ 4-5 different detailed tiling texture and similarly 1 Big Normal Map + 4-5 detailed tiling Normal Map ?…
The "hard surface" section in Substance Painter shelf is interesting. I would love to have ability to bake my own set of normal map stamps there. But is it possible? I know there is a technical way to be able to stamp normal map "alphas" so that they are correctly aligned no matter how rotated, because the ones that are…