Hello, My name is Sebastian Wright, and I'm a 3D Technical & Character Animator. I am currently available for freelance work. I have 10 years experience in the video game industry and worked with small and large teams. My service and fees are adjustable to meet your budget and needs. My Portfolio: Technical Animation Reel…
"the problem then is if i decide to add another animation to the character, i then have to animate each piece of clothing as well." No, you are misunderstanding what "you've seen people say". Your human character is a model, with deformations driven by bones moved by an animation. The shirt (or any other clothing bit) is…
Hey guys, Thought I'd copy this from our website: http://www.robotentertainment.com/careers Position: 3D Animator - Contract (In House) POSITION ID: 10ART02 LOCATION: Robot Entertainment, Inc. office located in Plano, Texas, USA GENERAL DESCRIPTION: Robot Entertainment is looking for a talented 3D animator available for…
Hello Polycount! This is my first time using this forum, and I thought it would be a good place to put my 3D animation Demo Reel up for critiques and or opinions. Feel free to rip it apart, praise it, or carry on with your day. Any critiques are welcome! Demo Reel: https://vimeo.com/143442808 If video link doesn't…
Hi guys, I may create a new post here to get better visibility because i think it can interest lot of people. My name is Aurelien Charrier and i am CEO at nukeygara, a french startup. We are developing akeytsu, a completely new 3D animation and rigging software. (For information, i was lead animator during 12 years in…
Technical Animator Job Description About Black Matter and Hell Let Loose Black Matter is an independent development studio founded in 2015 to support the development of debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds…
Hi there! I don't know if disclosing your real name here is common or not but, i am Bijoy, an aspiring suprsta.. i mean Animator from Kolkata, India. I'm fairly new to animation, been to a few places here and there, took some classes and have a very basic reel set up. here's the reel if you're curious…
looking for someone to mimic a video style like this involving two characters on-screen (instead of the one female): https://youtu.be/KDaC4Y_ZkUU it will be two drawn characters overlayed on top of real photography. the example uses 97 pictures varying between half fulls and partials. the final number is likely to be a lot…
I have mesh in base A pose. I have several FBX files with matching animations. I import animation to my scene, and mesh changes pose the the first frame of animation. Now few questions: 1. How do I get back to base pose ? 2. How do I add more animations, and switch between them ? edit: Haha sorry, wrong forum. Please…
I've looked around for a bit and each time turns up nothing. I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop…