I've been struggling to determine if my work is on the right track or competitive enough for the industry. It’s been challenging—I’ve been out of work for a few months now, despite applying to many studios. I’d really value a fresh perspective on my portfolio to understand how I can improve and better align it with…
EDIT : this is an old thread started before Polycount forums redesign. See current one at : http://polycount.com/discussion/166694/3d-environment-artist-available#latest This thread will no longer be updated. Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and…
Located in the heart of South-Western Ontario, Digital Extremes is dedicated to making AAA quality games (3 AAA titles currently!), with the best and brightest talent available. Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has been named as one of 'Canada's Top…
Hi everyone! I'm currently working on a scene/environment in Unreal Engine 4.27 to add to my Game Art portfolio eventually. I would very much like my scene to include several wires or cables that of course connect between certain objects. However, I'm not completely sure how to tackle wires/cables for an environment, at…
Vanessa Celine Voelk - 3D Artist [ Available for work - Part Time. Remote or On Location ] PORTFOLIO: https://www.artstation.com/psyph I am 3D Environment Artist and Generalist specialising in model and texture creation. My work consists of 3D environment art, props, procedural texture creation and photogrammetry. I am…
ah ok i see. Well, 1 2048 per building is fine however when it comes to your bog standard accessories and props a 2048 is a pretty massive texture for something so small. I can tell you how i would tackle it but of course my opinion isn't gospel so take it with a pinch of salt. I would make 1 x 2048 which could be used for…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
We just finished up Kinect Joy Ride on xbox360 so I've updated my portfolio. I was in charge of art directing the environments, and all the lighting and post fx/atmospherics in the game. I didn't do any of the modeling or textures. There were 15 environments in total across 3 unique themes, so 5 environments per theme.…
Hey guys, I wanted to post an art dump of some of the environment stuff I worked on for Evolve. Our workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs. Hopefully people can jump…