I'm using a Wacom tablet to sculpt and picked the free hand stroke and a hard circular alpha for the brush. I seem to be having trouble with drawing speed. The top stroke was made fast and bottom one was made slowly. Not sure why, but making fast strokes produces this dotted/stamp effect. It's even more noticeable with a…
Hey people, Someone on Polycount was advertising a $15 (or something around there) decal / texture'y set. I'm ready to purchase, throw money at this person in exchange, but I can't for the life of me find the thread. Hook a Uly up? :( I'd be eternally grateful if someone could point me towards that thread.
I have just started learning to make items for DOTA2 and would appreciate any feedback. I am very new to 3d modelling (Maya) and only recently started using Photoshop, but have been an non digital artist my whole life. One Man Army Set :
Hi, My name is Ye and I decided to make an amardillo set for the Mason Archer class, for the simple reason of how bad ass and tough these little creatures are! Here I have a initial concept and a few reference images, hope we could all have fun completing this challenge! :)
UPDATE: FINAL My Steam Workshop Hi everyone, gonna try this competition out since I played alot of chivalry last year. I'll be doing a Mason knight set and will be replacing the two-handed weapon, the bearded axe. Here are my initial sketch for the weapon and helm. Thanks!
Im trying to get some pretty clean UV's but I've already beveled the edges and made them pretty high poly but I haven't done any UV's for them and im starting to wonder if I should have done all the UV's before I beveled all the edges.
another side by side render in Blender 5 alpha its one of those 'cross eye' images ie make yourself go cross eyed to see the image in 3d. you can also view it in 'DEO VR' by switching the eyes in the video settings, then setting it to 'side by side' and 'flat' Took me a long time to figure how to get a nice render and have…
Hi everyone, We're interested in creating a modular barrier set for 3D marketplaces, we would appreciate your feedback and ideas on improving our models, they have to be relatively low poly and our aim is to make a high quantity at an affordable price for indie devs, thank you for your time. model model
Mot Only did I play Battlefield 2 at E#, I won a Prize at the Nvidia Booth doing it: Here's the post from my E3 Report: [ QUOTE ] We then left Console land, and headed to the main hall (West Hall). We heard yesterday that there would be a contest at the Nvidia booth, featuring EA's soon to be released, Battlefield 2. I had…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…