i'm having an issue in udk where i have a simple plane i brought out of maya with textures on it but when lit in the side where the normals arent facing and textures arent visible, it'll tend to light both sides. so i went into the material editor to make sure i had it set to a two sided material but it made no difference.…
I have a World Machine terrain and Speed Tree trees and cannot get decent lighting on the trees. They are either flat or gross looking. The trees cast no baked shadow when added through the unity terrain system. Trees placed as prefabs have a lot of black artifacts when baked. I've tried both PLM and Enlighten to bake and…
How would one go about implementing anisotropic specular into a shader using custom lighting? I've tried searching for this myself but the only information I can find is how to recreate phong shading. I need to use custom lighting in order to achieve toon shading.
Hi, I followed a link from a post here for a website that was discussing the properties of light from an artist perspective. From what i remember the author was drawing from several different points of references, didn't like 3 point lighting and had included lots of pictures for examples of what he was talking about. Does…
I cannot figure out unity's lighting system, and I can't find any good tutorials on the matter. Im looking to create a little hand painted outdoor scene for a friend in Unity. Of course importing anything into that preset starting UDK scene it will look sexy as hell, but I can't even get similar results in unity and I…
I didn't see this posted, but man, it's crazy looking! There's video on the first link too. Mystery as spiral blue light display hovers above Norway http://www.dailymail.co.uk/news/worldnews/article-1234430/Mystery-spiral-blue-light-display-hovers-Norway.html http://www.itromso.no/bilder/article316420.ece
Hello. This is my first post here at Polycount and I'd like to start off by showing a weapon asset (Yes, it's actually going to be a weapon :) ) that I have made in the past couple of hours. This flash light will be a reward for the player of the game I'm working on and I was told to make seperate parts so I have modeled…
Hey there, for some reason I cannot get rid of these splotchy circles that the spotlight is creating (ie when I turn the spotlight off they disappear).. here it is in a Preview Build with Light Map Resolution at 1024 and it's one mesh... a High Build... and Light Map Resolution at 2048... Here's the uv's I have for it...…
If I'm not mistaken, at that time automatic indirect lighting was uncommon (this includes AO, final gather and GI), artists relied more on manually placed fill lights and ambient light (basically clamping blacks level slightly above pure black). Stick with simple old shaders like the blinn-phong model. Definitely no SSS to…