I would guess that the distance value of the light is not high enough to reach the mesh. The lights accept distance values greater than what the slider maxes out at, for some of my lights I input a value that is greater than the slider cap value.
Yeah, it's likely that the light distance is not high enough to hit your model, which means the scale of your mesh is probably very large. You can adjust global scale in the scene object's properties.
@vertex_, adjusting scale should solve your issue as well
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@vertex_, adjusting scale should solve your issue as well