I've been modelling hard surface for 6 years(7 now) with nothing all that impressive to show for it, sadly ): . But now I want to see how it's like to model actual characters So I just picked up a random male anatomy reference from the wiki and started attempting to model that. And I'm not sure if I went about that the…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
You don't need to have complete edge loops when doing low-poly modeling. You have a bunch of loops in this model that are the right approach for subdivision surface modeling, but not for low-poly modeling. It really helps to take a close look at assets in current-gen games, to start to understand the modeling tricks they…
Hi, i wanted to model a game character that is a nazi soldier but i have a few questions regarding the clothing. Here's the ref http://cdn4.digitaltrends.com/wp-content/uploads/2010/09/CoD-zombies.jpg I am wondering what's the right way to model it. Should i model it in one piece and use textures to create the collars and…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…
Hi people! I'm wanting to focus on modeling characters (or anything) for video games. I've taken an introductory course in modelling with Maya and we went over modeling characters sort of generally. Now I'm aware Maya has a "smooth preview" (when you press "3" on the keyboard) where it smooths out your mesh significantly.…
Sage: Thanks for the crits and comments. At this point the model is definitely not done. I basically started by modeling a base figure of musculature then have been going back in and adding the armor. I have spent probably about 15 minutes on the face so far, so it is in no way final. I also am planning to add more detail…
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…
Description The Zynga design team is responsible for delivering the highest quality platform solutions, and is at the cutting edge of social interaction. To help us stay there we need you! We are currently looking for an experienced Modeler with talent and flair, an eye for detail, and a passion for the digital space. Join…